You'll happen upon a quaint schoolhouse teetering in space in The Vale of Tears clamber through the mechanical clockworks of The Queen's Domain ride a leaf down the raging rapids of the Mushroom Forest and even transform into a living chess piece in Chess Village. Meshing the creepy, playful, ominous, and childlike, each new area looks absolutely nothing like those that came before it. The Quake III engine has never seen this kind of workout before. Visually, this is the most amazing game I've ever played-each level is such a centerpiece of fiendish hysteria that it makes you wonder what the level designers were smoking and where you can find some. If Alice's maturation has been torturous, then this new Wonderland's hideously fractured fairytale visage perfectly reflects her shattered psyche. Alice needs all her wits to defeat the Red Queen and free Wonderland's inhabitants from tyranny. Even the once-thoughtful Centipede and the oafish Tweedledee and Tweedledum can't wait to send you six feet under. Now a true lunatic, he's made the Dormouse and March Hare more “efficient” by subjecting them to bizarre Borg-like surgical experiments. The Mad Hatter isn't so much “quite mad” as quite homicidal, happier to fling fiery bombs than crumpets. The Cheshire Cat, who acts as your cynical tour guide and advisor, is mangy and ear-pierced. The Red Queen of Hearts rules with an iron first, and has turned most of the inhabitants against you. Alice isn't the only one who's changed since her last visit Wonderland itself is a nightmarish vision of what it used to be.
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